The Wolf Among Us: Episode 2 Review

(This is a tentative review critiquing an ongoing series. As such, this review will contain no final score on the game as a whole, but an individual summary that is solely based on the experience of the episode. This game’s overall critique is subject to change in other episode reviews.)

(This review of The Wolf Among Us: Episode 2 – Smoke and Mirrors is spoiler free. As such, this brief review will include no pictures as they may contain spoilers.)

The Wolf Among Us: Episode 2 — Smoke and Mirrors continues the story of Sheriff Bigby Wolf and his investigation into the mystery that has enveloped Fabletown. We highly encourage you check out our review of Episode 1 here as this short review will reference many elements discussed in that article.

First off, in terms of story and aesthetic, much hasn’t changed since Episode 1. The game’s characters, old and new, are still very compelling and believable as they add to the hard-boiled, noir-esque story that continues to intrigue and entice. As is custom with recent Telltale titles, each player’s story is unique to a certain extent, though major plot beats still remain the same. My singular experience with the game’s story has been quite exhilarating as it moves through smaller climactic moments to a foreseeable grander one. Yet no matter the player’s choices, the aesthetics of the game remain consistent and make this reviewer yearn for the next episode.

However, the technical problems of The Wolf Among Us still persist. Elements such as character control and other permanent design features that were mentioned in Episode 1’s review cannot be remedied and will probably be omitted from subsequent reviews unless it interferes exponentially or directly. But there is one technical issue that I’ve noticed has worsened from Episode 1 to Episode 2: load times. Now that the game has to calculate and store player decisions, lag in the load times have become longer and more frequent. In some grave instances, it breaks the immersion and takes me out of the intense, heated dialogue that has me on the edge of my seat. A patch would help alleviate the problem and hopefully Telltale can do something to smooth out the experience.

Written and Edited by Tim Atwood
Chief Editor at The Pixel Pen Review

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s